


Martial Class
Berserker
Rage-Fueled Melee Powerhouse
Berserkers are warriors who channel raw fury into devastating combat. They trade defensive stability for unparalleled offense, letting adrenaline and rage drive their strikes. Their attacks are wild, powerful, and overwhelming, making them deadly in close quarters. Berserkers are often feared and respected, as their ferocity can turn the tide of battle but leaves them vulnerable to disciplined foes.
Class Rundown
Berserkers don’t wear the heaviest armor, but they wield heavy weapons with surprising speed and aggression. Their hits are wild, brutal, and often imprecise... but when they connect, it hurts. Less refined, more raw power.
NPC With This Class
Left Hand of Rosaria

Class Features
Hp: Med
Damage: High
Crit Chance: Med


Natural Armour: Low
Primary Stat: STR
Secondary Stats: Agi, Grit
​
​Suggested Gear: Two Handed (Str)
Pros: High burst damage
Cons: Melee Glass Cannon​


Martial Class
Knight
Armored Frontline Defender
Knights are the stalwart defenders of the battlefield, trained from youth in the arts of discipline, honor and strategy. They are the first line of defense, capable of withstanding enemy assaults while protecting allies. Highly disciplined, knights excel at controlling the flow of combat and holding critical positions. Their presence inspires allies and intimidates foes, making them natural leaders in battle.
Class Rundown
While not as fast as a Berserker, they’re durable and can stand toe-to-toe with anything on the battlefield. They don’t deal massive damage but excel in battlefield control and endurance.
NPC With This Class
Duke of Rosaria
Guild Master

Class Features
Hp: Very High
Damage: Med
Crit Chance: Very Low


Natural Armour: Very High
Primary Stat: STR
Secondary Stats: Vit, Grit
​
Suggested Gear: Two Handed (Str)
Pros: High Sustain
Cons: Slow


Martial Class
Rogue
Stealthy and Agile Assassin
Rogues specialize in stealth, cunning, and precision. They strike from the shadows, exploiting enemy weaknesses with speed and finesse. Rogues are masters of ambush and evasion, capable of infiltrating enemy lines, disabling targets, and disappearing before a counterattack. While they lack heavy protection, their agility allows them to avoid damage and strike where it hurts most.
Class Rundown
Rogues are precision assassins. Trained to spot and exploit enemy weaknesses, they strike fast and hard. While lightly armored, their agility makes them excellent skirmishers. Expect high critical damage and evasive combat.
NPC With This Class
None that you know of

Class Features
Hp: Med
Damage: Med
Crit Chance: Very High


Natural Armour: Low
Primary Stat: Agi
Secondary Stats: Grit, Vit
​
Suggested Gear: Fists/Claws(Agi)
Pros: Fastest attacks | High Stamina
Cons: Fragile | Weak Hit Chance
​



Martial Class
Ranger
Agile and Precise Ranged Combatant
Rangers are masters of mobility and ranged combat, blending agility, accuracy, and survival skills. They strike from afar, picking off targets before enemies can close the gap. Rangers are often skilled hunters and trackers, able to navigate difficult terrain and control engagement distance. Their versatility allows them to support allies, harry enemies, and exploit environmental advantages.
Class Rundown
Masters of ranged weapons, Rangers rarely miss their mark and when they hit, it hurts. Built for distance combat, they’re deadly with a bow and dangerous from afar.
Getting hit by a stray arrow from a Ranger is no joke.
NPC With This Class
None

Class Features
Hp: Med
Damage: Lowest(Meele)
High(Ranged)
Crit Chance: Very High


Natural Armour: Med
Primary Stat: Agi
Secondary Stats: Grit, Vit
​
Suggested Gear: Bow/Rifle/crossbow
Pros: Longest Ranged Damage
Cons: Fragile | Weak Melee Damage



Arcane Class
Spellweaver
Pure Arcane Caster
Spellweavers are dedicated practitioners of raw magic, focusing entirely on spellcraft rather than physical combat. Through careful study, discipline and control. They weave complex magical effects that can devastate enemies, alter the battlefield or empower allies. Spellweavers excel at ranged magical damage and large-scale spell effects, but their reliance on magic leaves them vulnerable if caught unprepared or overwhelmed.
Class Rundown
Masters of magic, Mages hit hard from afar. They excel at casting powerful spells but are fragile up close. They can choose and learn spells from a wide selection to suit any strategy.
NPC With This Class
None

Class Features
Hp: Very Low
Damage: Very Low(Melee)
Very High(spell)
Crit Chance: Very Low


Natural Armour: Very Low
Primary Stat: Grit
Secondary Stats: Vit
​
Suggested Gear: Daggers
Pros: Highest Spell Damage | versatility
Cons: Weak melee | Fragile |
Light Armour Only



Arcane Class
Spell-Blade
Agile Arcane Skirmisher
Spell-Blades are fast, melee-focused combatants with a limited selection of spells from a chosen school of magic. Instead of mastering broad spellcraft, they focus on agile weapon use, rapid movement and adaptability. Their magic is used tactically at short to medium range to reposition, apply pressure or create advantages rather than overwhelm enemies with raw spell damage. With less mana and magical depth than a Spellweaver, Spell-Blades excel through versatility, blending swift melee strikes with situational spellcasting to outplay their opponents.
Class Rundown
Combines fast melee with magic. Hits quicker than a spellcaster but doesn’t hit as hard as a Rogue. High mobility and versatility.
NPC With This Class
Keylith

Class Features
Hp: Med
Damage: Med (Melee)
High (spell)
Crit Chance: Med


Natural Armour: Low
Primary Stat: Agi
Secondary Stats: Vit, Grit
​
Suggested Gear: Noble Sword (Agi)
Pros: Fastest Spell Slinger
Cons: Durability



Arcane Class
Spell-Guard
Heavy Arcane Vanguard
Spell-Guards are Strength-weapon focused with a limited selection of spells from a chosen school of magic. Instead of mastering broad range of spells, they focus on raw power and controlled battlefield presence. Their magic is applied tactically at close range to defend themselves or create openings rather than overwhelm enemies with spell damage. Slower and less agile than a Spell-Blade, Spell-Guards hit harder with their weapons and excel through durability, blending powerful melee strikes with situational magic to dominate prolonged fights.
Class Rundown
Stronger physically then Spell-blade, but with lower spell damage. More utility-focused.
NPC With This Class
None

Class Features
Hp: High
Damage: Med (melee)
Low (Spell)
Crit Chance: Med


Natural Armour: High
Primary Stat: Str
Secondary Stats: Vit, Grit
​
Suggested Gear: Pair Blades (Str)
Pros: Durable
Cons: Slow | Weakest Spell Damage



Divine Class
Cleric
Divine Healer
Clerics are devoted servants of the divine, channeling holy energy to heal wounds, cure ailments and enhance their allies. They cannot harm enemies, relying entirely on their ability to sustain and strengthen others to influence the battlefield. Their magic is subtle but vital, turning the tide of battles through careful timing. Clerics ensure the group can endure hardships and fight longer than their foes. Though lacking offensive power, their restorative and empowering spells make them the cornerstone of any team facing danger.
Class Rundown
Dedicated divine support with powerful healing and Buffs. Clerics Focus entirely on keeping allies alive through sustained heals rather than dealing damage.
NPC With This Class
None

Class Features
Hp: Med
Damage: Low (melee)
None (Spell)
Crit Chance: Very Low


Natural Armour: Very Low
Primary Stat: Grit
Secondary Stats: Vit
​
Suggested Gear: Healing Staff
Pros: Strongest Healer | Ally Buffs
Cons: Offensive




Nature Class
Druid
Nature Shapeshifter
Druids channel the raw power of nature through their shifting forms, adapting to any challenge by changing shape. Each form grants new strengths, speed or abilities allowing them to tackle foes or survive hazards in ways others cannot. Their power lies entirely in transformation and choosing the right form at the right time is key to dominating the battlefield.
Class Rundown
Light healing with a focus on form-shifting. Healing is weaker than Cleric’s and only used in Human Form, but their main Strength comes from their forms. Growing stronger with rank.
NPC With This Class
None

Class Features
Hp: Very High(L) High(S) High(H)
Damage: Med(L) High(S) Low(H)
Crit Chance: Low(l) High(s) Low(H)

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