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Races

Height: 150-180
Lifespan: 80
Starting Languages: Common, one of your choice
Likely Religion: Any
Appearance: None besides looking human. 
any type of culture. 

Relations:
-NPCs like you more than other races
-Extremely likely to get more from the banker 

- Rosarian's are more trusting of
this race
- The Elven Kingdom  will kill this race on site within their lands
 

Current day:

Humans are the most widespread and politically dominant people in the known world. Controlling the primary roleplay hub: the Duchy of Rosaria that houses the Guild House. Pragmatic and resilient, Rosaria stands at the heart of the Rift crisis not because it is safe, but because it refuses to look away.

By contracting the Adventurers’ Guild, Rosaria has drawn mercenaries, scholars and refugees from across the world. For humans, survival is not destiny...It is action, taken no matter the cost.


History:

The Duchy of Rosaria was once one of the brightest jewels of the Human Dominion. Its fertile fields stretched endlessly, its rivers fed half the kingdom, and its capital city Rosaria was famed for lantern-lit streets and thriving trade. Travelers called it the Garden of the East, a place where life felt easier, fuller, and safer than anywhere else. Granaries were always stocked, caravans always arrived, and hopeful newcomers were drawn to the duchy in search of a better life under a vigilant and capable duke.

That prosperity became its undoing.

When the Rifts began tearing through the Dominion, villages were erased overnight. Survivors fled in desperate waves and Rosaria once a haven became their final refuge. The duke attempted to shelter them all, but the flood of refugees strained the duchy beyond its limits. Food dwindled, order frayed, and fear took root.

In a bid to retain control, the ruling council enacted the Branding Decree. Every refugee entering Rosaria was forcibly branded upon the cheek, marking them as property of the state. These Branded were pushed into sprawling slums and reduced to a permanent labor class, living in poverty and under constant scrutiny. Prejudice against them and against all non-human races became common, open and violent.

As Rosaria fractured from within, resentment turned outward. The Elven Nation, untouched by Rift activity and silent behind closed borders, offered no explanation and no aid. Their immunity became a source of suspicion and anger, eventually igniting open war between elves and humans.

Now, Rosaria stands overcrowded, divided, and on the brink. The duke’s forces are stretched thin, unable to manage internal unrest, border threats, and the sudden appearance of strange shadow-born creatures near the frontier. With no other options left, he has turned to the Adventurers Guild outsiders with fewer loyalties to investigate the Rifts, uncover the truth behind the shadows, and determine whether Rosaria can still be saved… or if it is already too late.

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Story Focus
Humans

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